Meggie Rock
3D Environment
Austin, TX
Edmonton, AB
Meggie.E.Rock@gmail.com
https://www.linkedin.com/in/meggierock
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Creating beautiful and immersive 3D worlds is my passion. With a background in German, art history, and European studies I enjoy weaving function and form into my art. I am always eager to learn new techniques and programs, and I pride myself on my ability to self-teach. I enjoy taking on new, exciting challenges with goal oriented teams.
Modeled and textured unique assets and modular environment pieces utilizing low and high poly modeling, strip texturing, and procedural texturing methods
Responsible for UV mapping, creating custom collision, integrating assets and textures into UE4
Worked in-engine to set-dress levels and ensure cohesive visual language and uphold performance
Modeled and textured interactive 3D props and environments for an unannounced MMO
Dynamically lit environments and created custom collision for assets and props
Worked closely across departments to uphold quality and cohesion of KingsIsle's stylized aesthetic while adhering to technical limitations and polycounts
Aided other environment artists in asset creation to alleviate workload across the team
Conceptualized and illustrated 2D environment art, UI icons, and navigable maps for the mobile game AlphaCat
Coordinated with texture artist to model and unwrap concept-accurate, stylized scenes while ensuring a seamless pipeline for the iOS game, Rube Works during a rigorous deadline