As the sole vegetation artist on Dragon Age: The Veilguard I was responsible for creating and maintaining cohesive organic biomes across the game. This included authoring the new assets seen here through a variety of methods (photogrammetry, sculpting, Speedtree, ect), as well as upgrading legacy assets. I worked closely with our amazing tech artists, Jonathan Penney and Ryan DowlingSoka, to implement a new wind system and ensure it worked across multiple foliage assets.
Also cactus explosion for funsies.