Summary

Meggie Rock
3D Environment and Prop Artist
Austin, TX

Meggie.E.Rock@gmail.com
https://www.linkedin.com/in/meggierock
www.MeggieRock.com

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Creating beautiful and immersive 3D worlds is my passion. With a background in German, art history, and European studies I enjoy weaving function and form into my art. I am always eager to learn new techniques and programs, and I pride myself on my ability to self-teach. I enjoy taking on new, exciting challenges with goal oriented teams.
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Education

Austin Community College, Game Development Institute, Spring 2013
Associates of Applied Science in Game Art

University of Texas at Austin, December 2011
Bachelor of Art in German with University Honors
Minor in Art History
Concentration in European Studies

Universität Erfurt, Thüringen, Germany, Spring-Summer 2010
Study Abroad for German Studies

Demo Reel

Software Proficiency

3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
xNormal
xNormal
Photoshop
Photoshop
TopoGun
TopoGun
Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
SpeedTree
SpeedTree

Experience

Production Interview

80 Level
March 2016 - March 2016 |

Provided detailed insight into the planning and creation process of my most recent 3D environment, which has been featured as an ArtStation “Editor's Pick” and on the Polycount frontpage

Explained in-depth breakdowns of my asset pipeline and technical approach in regards to lighting, level optimization, and texture creation when creating large, real-time scenes

Graphic Design and Independent Consulting

Dickson Productions
October 2015 - January 2016 3 months | Austin (Remote), United States of America

Created a top-selling custom design for Steamboat Musicfest 2016 which sold out within days of the fest

Helped increase General Store sales by 38% by focusing on positive customer experience

Associate Environment artist II

KingsIsle Entertainment
February 2014 - October 2015 1 year 8 months | Austin, United States of America

Worked from concept to model and texture interactive 3D props and environments for an unannounced MMO

Dynamically lit environments and created custom collision for assets and props

Worked closely across design, programming, and animation departments to uphold quality and cohesion of KingsIsle's stylized aesthetic while adhering to technical limitations and polycounts

Aided other environment artists in asset creation to alleviate workload across the team

Conceptualized and illustrated 2D environment art, UI icons, and navigable maps for the mobile game AlphaCat

UBM Conference Associate

UBM
October 2012 - March 2016 3 years 5 months | San Francisco. Austin, Los Angeles, United States of America

Engaged professionally and energetically with attendees, speakers, and staff while making GDC a safe and inclusive space during demanding, high-energy conference hours for GDC, GDC Next, ADC, and GDC Online, the largest of which serves over 27,000 game industry professionals

3D Artist

Kalani Games
April 2013 - May 2013 1 month | Austin, United States of America

Aggressively and quickly adjusted to rigorous deadline for the iOS game, Rube Works

Worked with texture artist to model and unwrap concept-accurate scenes while ensuring a seamless pipeline

Concept Art

Streamfall Interactive
December 2012 - December 2013 1 year | Remote, United States of America

Illustrated 2D concepts of characters and creatures for an unreleased game

Supervisor

Frio's Dry Fifty
May 2005 - September 2013 8 years 4 months | Concan, United States of America

Conceptualized and produced original logos and designs for shirts, stickers, cups, and other merchandise

Trained employees in renown standard of client and team relations, focusing on a positive and proactive attitude

Illustration and Programming

Roxigames.com, Dressupgames.com
October 2008 - November 2011 3 years 1 month | Remote, United States of America

Designed and scripted multiple interactive web games using Adobe Flash aimed at under-represented audiences, namely young girls, in order to encourage diversity and inclusion in the online game community

Corresponded often and provided frequent updates to clients to ensure end-product accuracy and satisfaction